Alpha 1.3
It's been a while! Not too long, though. A bit. A little bit. Whatever. It's a bit hard to define exactly what I've added in this update. It's a lot.
linkObjects:
although not visible in the previous versions, they did contain a legacy form of linkObjects, linkCodes. They work in a fundamentally similar way, but linkObjects are infinitely more versatile. They allow for an infinite number of cross-level linkage. linkCodes however allowed for about 10 cross-level linkages. Actually, you might still not be able to see linkObjects in the current build, I don't know if the demo level is accessible, but it's there, somewhere!
Coins, Health, & UI:
I added a coins system, and a health system, and a UI to display those two values. That's pretty simple. The UI fades away after a few seconds of inactivity. So if your health stays the same for a while, it just hides.
NPCs & Dialogue:
I added NPCs and dialogue. It's probably one of the most complex features to date, but uh, it's pretty self explainitory so there's not much info needed here. There's a test NPC in the main menu, if you want to try it out.
What's next?
Tasks.
Files
Get Pin Quest
Pin Quest
Status | In development |
Author | Setherino |
Genre | Platformer |
More posts
- Alpha 1.1Dec 02, 2019
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